![]() Check “Separate Children” on “Collection Info”, which will make sure each point references a single sprinkle rather than the whole set.Check “Pick Instance” on the “Instance on Points” node, which will improve render times. ![]() We can fix these problems by checking a couple of boxes on the “Collection Info” and “Instance on Points” nodes: However, this creates several new problems: Removing it (by clicking and dragging it out of the “Sprinkles” collection from the overview at the upper right-hand corner of the screen, as above) fixes the problem. In my case, I have accidentally added the plane to the “Sprinkles” collection. If you have accidentally added other things to the collection (like I have), you might get something like this: Tip: As usual, “Shift + A” can be used to add a new node to the Geometry Nodes workflow We now need to delete the “Object Info” node from our Geometry Nodes, and replace it with a “Collection Info” node, as here: Select the sprinkles and hit “M” for “move”, to add them to a new collection (I have named the collection “Sprinkles”): !(/images/blender/10_media/renaming 1.png)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |